Your units equipped with an item gain health and attack damage Your units heal for % of the damage dealt by attacks and abilities. If you get a Soul Augment and it’s not a big burden to pivot to that Origin or Class, you should almost always do it. The Soul emblems are also incredibly useful, as you’ll have the opportunity to get credit for two additional copies of a given trait without needing to waste an item slot. One common thread of these S Tier Augments is that they tend to give something useful, like additional gold, experience, or some massively overpowered bonus. Starting in the S tier, these are Augments that that will fit almost any comp or are Hextech Augments that are so powerful that it’s worth revamping your comp around these Augments. 0 equals 20 gold, 1 equals 25 gold, and 2 equals 30 gold. Gain gold based on the number of Augments you currently have. Open an Armory and choose one of three unique Artifacts crafted by Ornn. When you buy experience points, gain an additional 3 experience points.
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Your team counts as having 2 additional _Įach time your Shop is refreshed, you have a 40% chance to gain a free refresh. Your maximum interest is increased to 7.Īt the start of combat, burn all enemies for 20% of their maximum HP over eight seconds and reduce healing received by 50%. Your Tactician moves faster and heals 2 health at the start of each round. Gain 2 experience points when you refresh your Shop. Your units’ attacks ignore 20% of the target’s armor and reduce healing received by 50% for five seconds. Whenever your team has fewer units alive than your opponent, your units regenerate 10% of their missing health every second. This does not include Force of Nature, Spatula, and consumables. At the start of each turn, items on your bench are randomized. S Tier Hextech AugmentĪfter winning your combat, gain one bonus gold for every 2 surviving units.
This tier list is meant to be, primarily, a ranking to help TFT players who are generally unfamiliar with the Hextech Augment system get an idea of what to look for. The order within the tier does not matter, and if an Augment has variations (for instance, some Augments have levels ranging from 1 to 3, getting more powerful at higher levels) they will be grouped in the same tier.Īnother note to mention is that this is based on hands-on testing with the Hextech Augments on the PBE, but this ranking could change depending on how certain builds and comps get discovered. Augments will be placed into tiers starting with the strongest, Augments that fit the widest number of comps to the ones that fit very few comps. This tier list will be looking at the Augments in a holistic manner, not considering the specific numbers or stats they give.
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How to read this Hextech Augments tier list But players are not guaranteed to get the same Augments in each of their shops, making the decision of which Augment to choose critical to their odds in the game. Augments come in one of three tiers, with the higher tiers (generally) containing the better Augments. Players will get to pick three Hextech Augments during the game, at stages 1-3, 3-3, and 4-5. In some cases, Hextech Augments will bend or break basic rules of TFT, allowing for unique combinations and comps that would not otherwise be possible. Similar to the Galaxies mechanic of Sets 3 & 3.5, Hextech Augments can drastically change how players approach a match. The big mechanic change that is being added in Set 6, Hextech Augments are designed to make every game of Teamfight Tactics feel unique. With Teamfight Tactics: Gizmos & Gadgets preparing to introduce new units, several reworked items, and a whole slew of new comps for players to try out, the biggest change that Set 6 will bring is with the addition of the Hextech Augments. TFT’s Set 6 is upon us, and many players are getting ready to jump right into the madness.